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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8619
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Re: Pit n Run
01/18/14 10:19 PM



>I cant be 100% sure but from a quick read of the driver, it looks like this game has
>discrete sound. This makes it hard to emulate (and in some cases impossible without the
>PCB).

I see the driver was done many years earlier. I guess this is one that the hardware audio output may have been noted as to what address the various audio sounds are generated/played. I only looked at the single file (below).


--
src/mame/drivers/pitnrun.c

TODO:

- analog sound
writes to $a8xx triggering analog sound :
$a800 - drivers are gettin into the cars
$a801 - collisions
$a802 - same as above
$a803 - slide on water
$a804 - accelerate
$a807 - analog sound reset
--

Fortunately the manual "conversion kit for Pit and Run Universal Kit".pdf
does show schematics for the audio board and shows a couple sounds "reset" and "stop".

It might be possible to refer to the manual in case a complete pcb can't be located. I suspect that a couple of the chips off of the audio board might have to be created as separate working devices (components) first before any audio work can begin with the game.

I haven't tried the game before so I am not sure if it has regressed over the years since it was first supported. I believe both Dox and Reip have moved on.







Entire thread
Subject Posted by Posted on
* No progress on a game for years - where to ask? Tomas Mikeska 01/18/14 10:27 AM
. * Re: No progress on a game for years - where to ask? gregf  01/18/14 10:41 PM
. * Re: No progress on a game for years - where to ask? jonwil  01/18/14 01:28 PM
. * Re: Pit n Run gregf  01/18/14 10:19 PM
. * Re: Pit n Run Anonymous  01/19/14 02:00 AM
. * Re: No progress on a game for years - where to ask? CTOJAH  01/18/14 12:27 PM

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