R. Belmont |
Cuckoo for IGAvania
|
|
|
Reged: 09/21/03
|
Posts: 9716
|
Loc: ECV-197 The Orville
|
|
Send PM
|
|
Re: Shadow Dancer, higher difficulty and demo (bug?)
01/17/14 05:57 PM
|
|
|
> I don't know if it would act the same on real hardware. If it does act this way then > you'd think SEGA didn't test this game too well.
Attract mode is usually just the equivalent of MAME playing back an .INP; no AI is involved and so if you change the enemy AI it will "desync". (Some games force attract to play at a specific difficulty to get around this, but enough don't that this is kind of a trope).
|
|