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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Shadow Dancer, higher difficulty and demo (bug?)
01/17/14 05:57 PM


> I don't know if it would act the same on real hardware. If it does act this way then
> you'd think SEGA didn't test this game too well.

Attract mode is usually just the equivalent of MAME playing back an .INP; no AI is involved and so if you change the enemy AI it will "desync". (Some games force attract to play at a specific difficulty to get around this, but enough don't that this is kind of a trope).







Entire thread
Subject Posted by Posted on
* Shadow Dancer, higher difficulty and demo (bug?) Tomu Breidah 01/17/14 12:28 AM
. * Re: Shadow Dancer, higher difficulty and demo (bug?) Anonymous  01/17/14 10:48 PM
. * Re: Shadow Dancer, higher difficulty and demo (bug?) Tomu Breidah  01/17/14 11:24 PM
. * Re: Shadow Dancer, higher difficulty and demo (bug?) Anonymous  01/18/14 02:10 AM
. * Re: Shadow Dancer, higher difficulty and demo (bug?) R. Belmont  01/17/14 05:57 PM
. * Re: Shadow Dancer, highest difficulty and demo (bug?) TafoidAdministrator  01/17/14 01:09 AM

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