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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
Posts: 3135
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Re: Using Sound Samples for Fire Shark and Vimana
01/15/14 01:16 AM


> > > > I know some of the Toaplan games have had sound implemented (Fixeight, V-Five,
> > etc)
> > > > but a few still remain without sound.
> > > >
> > > > But I found samples available for sound emulation for those games.
> > > >
> > > > My question is where can I find a version of Mame which can play the samples
> > > in-game?
> > > >
> > > > Thanks!
> > >
> > > If memory serves, in your mame folder, create a folder called samples, then place
> > the
> > > appropriate .wav files there.
> > >
> > > That was the old way of doing it. I also remember there was XXXXXXXXXX, which had
> > > support for Toaplan sound using a samples folder, too.
> >
> > If you life or death NEED have samples for the few Toaplan games left, use MAMEUIFX
> > which I believe has support for the missing sound sample packs in its most current
> > releases.
> >
> > http://mame32fx.altervista.org/home.htm
>
> Oh is T******Mame forbidden to be spoken of here?

I personally will not endorse or speak for any MAME build which cannot or refuses to use the latest released source code packages. Promoting such builds IMHO is a disservice to MAME.







Entire thread
Subject Posted by Posted on
* Using Sound Samples for Fire Shark and Vimana freezesicle 01/14/14 10:48 PM
. * Re: Using Sound Samples for Fire Shark and Vimana Master O  01/14/14 11:00 PM
. * Re: Using Sound Samples for Fire Shark and Vimana TafoidAdministrator  01/14/14 11:35 PM
. * Re: Using Sound Samples for Fire Shark and Vimana Master O  01/14/14 11:41 PM
. * Re: Using Sound Samples for Fire Shark and Vimana TafoidAdministrator  01/15/14 01:16 AM

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