gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8603
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Loc: southern CA, US
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Re: Jumping back in
01/10/14 11:27 PM
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>The visibility of the project and number of active "people" (devs, commenters) are >dwindling; in some cases, it helps the peace of mind of the project : gone are the >hordes of CPS whiners
Getting those emulated properly helped clear out some of the crowd.
>Most of the time though, obscurity and elitism still run through the "community". >The tight moderation of the forum here probably discouraged some who don't have an >alternative (remembering the Gridle era), and it's NOT always a good thing. The cliques >and individual personalities of the "survivors" are only crystallizing more as time >passes, centrifuging less-political people out.
If Gridle didn't have time to moderate old MAME.net forum, there were a fair number posts from troublemakers sneaking in and posting stuff they shouldn't have been. KC and Roc had good hands from twisty to keep many of those same posters from causing problems on MW. The main issue these days is how to keep out sophisticated spam bots from polluting entire forums which has been a problem on lots of other web sites forums. So there is still a need for tight moderation.
>but I miss some of the superstar devs, some of whom I'm sure would have contributed >more if not for a slightly asphyxiating atmosphere around those parts.
Moogly is correct. The main issue is time versus how much one is able to achieve emulation goals. Most don't have the time that they used to and for those that reached a goal of achievement, they have luxury to move on to other interests if they choose to.
I am crossing fingers that couriersud's work will continue and DICE will keep doing updates for non-cpu games.
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