> There isn't much drama either. Nothing like the old Davey stuff. Haze posts about > everything that irritates him but he's usually the only person bothered by it. That > isn't real drama.
That's the sad truth of the matter, too. Most of this "drama" is completely manufactured. Death, taxes and Haze moaning about everything are the three constants in life. At this point all you can really do is laugh at it, because I can't think of any other devs who really viciously get at each others' throats like Haze did with other people. Now that he's not on-list, people more or less just keep cranking away.
The only other drama-bombers that I can think of would be the fact that RB and smf tend to get into arguments from time to time, but that's just what happens when you get a bunch of passionate people all working on the same project. A day later, everyone gets over it and goes back to work.
On a personal level, I'm perhaps one of the few people in the emulation community who has seen plenty of instances of what happens when Real Life Syndrome creeps in on an emulator developer, so I don't really blame anyone for wanting to blame drama on the departure of emulator devs. It's just that that's not the case.
From when I worked at EA Tiburon, I remember Icer "Sardu" Addis had a very senior engineer position and more or less worked on the core technology for the company's next-gen games. Don't think he has time to work on Nesticle, Genecyst and Callus anymore. I remember meeting Mike Balfour, who also worked there. Dude's got a wife, kids and a house in Orlando, I seem to recall - more than enough to keep his schedule full without going back to MAME. When I was at Vicarious Visions, I met Matt Conte (Nofrendo, Nosefart). He was more or less in the equivalent of Icer, but at VV. Dude's brilliant, but definitely a bit of a bro-coder, so by the time I met him he was more concerned with flashy cars and the gym. Me, if I could afford a sports car, I probably wouldn't be working on MAME either.
This ended up being a lot more rambly than I set out to make it, but yeah. Real life: The great emulator killer.
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