Is it possible... (HOW is it possible?)... to move into a resolution and yet have a game render in its native res without scaling?
Like, switch to 640x480 but have a game display, albeit it small and not filling the screen, at 320x240?
Ideally, I'd like to have my CRT jump to 256x240 but display a game that is natively 256x224 and just have some extra black borders. No scaling whatsoever.
Enforce aspect? No Stretch to Fit? No hardware stretch? What are the switches (or .ini lines)? I've tried some stuff but can't make it do this yet.
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