> It could be the mismatch between your monitors refresh rate and the game. > > A lot of people use > > -nothrottle -waitvsync > > instead of > > -triplebuffer. > > Both will eliminate tearing, but the former will force the game to run at your > monitors refresh rate (it might screw the sound in the process). > > If this sorts out the display problem then you might want to look into tweaking the > refresh rate on the monitor.
I do this for most systems and it works great to stop tearing and stuttering. But, I don't know if it's a mame thing or a video driver thing, but multithreading stops this from working.
You (or at least I) need a "-nomt" along with your "-nothrottle -waitvsync -syncrefresh". Otherwise the frame rate won't be limited to the refresh rate properly and it just runs unthrottled.
|