> Agreed. Was I the only one thinking from the beginning not to trust: > > - A new account in the community. > - A person asking for money about a franchise not owned. > - Making a game some fan community may as well do for free. > - Using "talking with Capcom" as a polite "shoving it to Capcom's throat when it's > done". > > But overall: > - A person talking as an infomercial salesman.
I understand it being a new account if the rest had checked out (MW is a prime place to advertise such a thing, after all). But as you noted, the rest *didn't* check out. It smelled like a cynical attempt to "me too" Mighty No. 9.
1) They needed to just be upfront about the IP situation and admit day 1 that it's a fan game named "Demon World", full stop. That would've been honest and would've attracted more backers. I personally would've been interested in something like that. It's simple, honest, and humble.
2) For me, at least, the whole "Capcom will look at it once it's running" thing made everything else they said really sketchy. I can assure you that no viable game publisher has a legal department stupid enough to agree to that arrangement, because the "you saw our game, turned it down, and then Game X had similar mechanics" lawsuit potential is ENORMOUS.
3) The #1 rule of game Kickstarters is that either your team is beyond reproach (Wasteland, the various ex-Sierra projects) or you have a running downloadable playable demo to prove you have a working engine or ideally both.
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