gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8603
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Loc: southern CA, US
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Re: DU Update: Just hit the eastside of the LBC on a mission tryin to find Mr. Warren G
11/14/13 11:49 PM
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>Couriersud is back,
I like his recent updates such as this
"Added a fixed frequency monitor emulation to src/emu/video. This implementation takes an analog composite signal, extracts hsync, vsync and field information in addition to greyscale video. Currently needed for pong."
The update makes .151 release with emulating Pong look like an actual tv set (as description states) compared to prior versions.
The .151 update fixes finally allowed my out-of-date Win XP system and using 32 bit build of MAME, run pong once again. A couple bugs in there still, but great to see pong running on my own computer once again. One of the updates that went into .147u1 build last year meant my own computer could no longer run pong until .151 was released.
>so on the MAME side we may see more discrete logic games soon too.
I am guessing it will either be Pong Doubles or Rebound as next game.
Or even a couple 2-player pong clones (clone of Atari Pong in the pong.c file) could be quickly added there in the meantime. :-)
Allied Leisure Paddle Battle http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=2449
Paddle Battle schematics are online if needing to verify via schematics. This should be exactly like Atari Pong going from the Game Room magazine interview that Keith Smith did with Allied Leisure's Jack Pearson several years ago.
Williams Paddle Ball http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=770 Williams Paddle Ball logic schematics not online yet and I only have the two page stapled service istallation paper for Paddle Ball and that's it. I am pretty sure it will be same as Atari's version.
Nutting's Computer Space Ball might also be the same as Atari Pong, but verifying components via pcb or schematics would be ideal.
Midway's Winner is almost the same, but Winner has game timer limit pcb that enables operator to adjust the game time limit to a fixed amount of time rather than allowing gameplay to conclude at 11 or 15 points. Winner schematics are online. The schematics take account for the time feature (ie: operator's time set adjustments) as well.
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