> > Cool, I'll give you a week or so of sticky posting to help support. I have 3 > > suggestions that you should think about though: > > > > -Make the 4 bosses before Satan the Four Horsemen of the Apocalypse > > -Make a promise that if X (small number) is sold on the Ouya then a Steam port will > > happen > > -Dissect and tweak out the smallest bits that make the game fun > > Thanks for the suggestions! We definitely will be working in the Four Horsemen, but > they would all be a part of one level. Capcom is the publisher and I will try to > convince them to Steam port it but that's out of my hands. It's the details that > makes GNG fun. So, this will be a key focus.
They should let you guys make a Steam port when they have a agreement and an OK with you guys. Steam have many of Capcom games port.
It a shame that the Maximo 3 game never gotten fully made and then release. All those people project got wasted. Would've been a next good game. Info here. http://www.unseen64.net/2009/05/03/maximo-3-ps2-cancelled/ I really did wish someone take over it and then continue working on where the project left off at. Shame that Capcom pass on it.