Greetings, Have problems with the deadzone in Mame using Aimtrak light gun configured to joystick mode. Tried Mame 1.50 with several version of Linux (Kubuntu 12.10, 13.04, 13.10 in 64 and 32 bit and Fedora 16 64 bit). Tried it on three different computers (my laptop, desktop and media center PC). Also tried it it with several ROMs (Eggventure, Carnevil, Time Crisis and more). Have the same problem in all situations. Get close to the center line horizontally or vertically and it snaps to it until I move further away. The deadzone is not present when calibrating the joystick via the OS. The only part I don't know how to check is the SDL layer. Don't know if there are separate parameters for it or not.
Below is my mame.ini from "/etc/mame". Any assistance would be greatly appreciated. If anyone see anything that could be tweaked for video and audio performance feel free to correct me there, too.
One other question, can the mouse function be setup for absolute mode vice relative? If so, I can swithch the gun to mouse mode.
Thanks, CannonFodderSE
# # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0
# # CORE SEARCH PATH OPTIONS # rompath $HOME/mame/roms;/usr/local/share/games/mame/roms;/usr/share/games/mame/roms;~/mame/roms hashpath /usr/share/games/mame/hash samplepath $HOME/mame/samples;/usr/local/share/games/mame/samples;/usr/share/games/mame/samples artpath $HOME/mame/artwork;/usr/local/share/games/mame/artwork;/usr/share/games/mame/artwork ctrlrpath /etc/mame/ctrlr inipath $HOME/.mame;/etc/mame fontpath . cheatpath $HOME/mame/cheat;/usr/local/share/games/mame/cheat;/usr/share/games/mame/cheat crosshairpath $HOME/mame/crosshair;/usr/local/share/games/mame/crosshair;/usr/share/games/mame/crosshair
# # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments
# # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal statename %g burnin 0
# # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0
# # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0
# # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1
# # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none
# # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0
# # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0
# # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 dual_lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0 joystick_saturation 1 natural 0 joystick_contradictory 0 coin_impulse 0
# # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device joystick positional_device keyboard mouse_device mouse
# # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript debug_internal 0
# # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 0 uifont default ramsize confirm_quit 0 ui_mouse 0 autoboot_command autoboot_delay 2 autoboot_script
# # DEBUGGING OPTIONS # oslog 1 watchdog 1
# # PERFORMANCE OPTIONS # multithreading 1 numprocessors auto sdlvideofps 1 bench 0
# # VIDEO OPTIONS # video opengl16 numscreens 1 window 0 maximize 1 keepaspect 1 unevenstretch 1 centerh 1 centerv 1 waitvsync 1 syncrefresh 1 scalemode none
# # OpenGL-SPECIFIC OPTIONS # filter 1 prescale 1 gl_forcepow2texture 0 gl_notexturerect 1 gl_vbo 1 gl_pbo 1 gl_glsl 1 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none gl_glsl_vid_attr 1
# # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto
# # FULL SCREEN OPTIONS # switchres 1 useallheads 0
# # SOUND OPTIONS # audio_latency 2
# # SDL KEYBOARD MAPPING # keymap 0 keymap_file keymap.dat uimodekey SCRLOCK
# # SDL JOYSTICK MAPPING # joy_idx1 auto joy_idx2 auto joy_idx3 auto joy_idx4 auto joy_idx5 auto joy_idx6 auto joy_idx7 auto joy_idx8 auto sixaxis 0
# # SDL LOWLEVEL DRIVER OPTIONS # videodriver auto audiodriver auto gl_lib auto
skip_gameinfo 1
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