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Moose
Don't make me assume my ultimate form!
Reged: 05/03/04
Posts: 1483
Loc: Outback, Australia
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Re: How R-Type was ported to ZX Spectrum
09/13/13 05:42 AM


> The making of R-Type for the ZX Spectrum:
>
> IT'S BEHIND YOU: the making of a computer game
>
> a free 138-page book by programmer Bob Pape

WOW, that's awesome. I'll read this asap.

>R-Type port for C64 was quite a fiasco. I knew the story about the original version
>programmed by a different team.

I purchased the casette tape version of R-Type for the C64. After you died (lost 3 lives), you had to rewind the tape and load the game from the start again - even if you were still on Level 1. Until you got reasonably "good" at the game, it was like: 40 seconds of game play, ~25 seconds of rewinding the tape, and ~3 minutes of re-loading (or at least that's how I rememeber it). Very painful ....

The Amiga version of R-Type was pretty well arcade perfect (as far as I could tell at the time). Played this a lot in the early 90's. Hook up to a good set of speakers, turn the lights down low. Magic.


Moose







Entire thread
Subject Posted by Posted on
* How R-Type was ported to ZX Spectrum Luca Elia 09/09/13 06:57 PM
. * Re: How R-Type was ported to ZX Spectrum Moose  09/13/13 05:42 AM
. * Re: How R-Type was ported to ZX Spectrum casm  09/11/13 07:31 AM
. * I love R-Type games. Dullaron  09/10/13 05:05 PM
. * Re: How R-Type was ported to ZX Spectrum Sune  09/10/13 01:01 AM
. * Re: How R-Type was ported to ZX Spectrum Anonymous  09/10/13 08:18 PM
. * Re: How R-Type was ported to ZX Spectrum Mamesick  09/10/13 08:41 PM
. * Re: How R-Type was ported to ZX Spectrum Sune  09/10/13 08:30 PM
. * Re: How R-Type was ported to ZX Spectrum Anonymous  09/10/13 09:16 PM
. * Re: How R-Type was ported to ZX Spectrum Sune  09/10/13 09:36 PM
. * Re: How R-Type was ported to ZX Spectrum R. Belmont  09/10/13 04:56 PM
. * Re: How R-Type was ported to ZX Spectrum asasega  09/09/13 09:09 PM

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