Enhancements: High score saving using existing RAM (no hardware modification required) Improved freeplay mode with attract; press start to begin Music is played during the music selection (radio dial) screen Dipswitch-selectable "MPH" / "km/h" speed display
Bug Fixes to Sega's original release: Corrupt audio percussion samples Spurious sound in attract mode Misplaced tile on music select screen (above steering wheel) Mixed up ROM ID numbers on Memory Test diagnostic screen Incorrect sprite zoom lookup table Sprite x-position wrapping bug
Version 1.0.2: Fixed sprite zoom lookup table. This is a bug in the original game code.
Version 1.0.1: BUGFIX: The in-game music would continually play throughout attract mode if you failed to achieve a highscore. Now the in-game music is stopped at game over. This issue was present in the original game, but the music would eventually stop during attract mode when the Best Outrunners screen displayed. It could arguably be considered a bug in the original game too. Please note, that if you achieve a high score, Last Wave is correctly played into attract mode as per the original game.
Note that if you are upgrading from the previous version (1.0.0), you only need to program IC 118 and IC 133.