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Re: Vectrex overlays in need of vectorization (yeah, irony)
08/14/13 08:17 PM
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> Posted this on the MESS forum thread: > > I have overlays for Berzerk, Solar Quest, Mine Storm, Armor Attack, and Scramble and > would be fine with scanning them. What would be the preferred way? (Normal scan, scan > with transparency adapter, scan both sides to get opaque mask, etc). And what dpi and > format, I suppose. > - > Did a test scan last night and the transparency mode one is inexplicably much higher > quality, both were done at 600dpi but the transparent one had many, many times more > HxV pixels in the actual resolution, so there is obviously some other setting > applying to the scan when using the transparency mode. It is noticeably much better, > the tiny text is clearly readable and the colors seem more true, but the file is ~1gb > compared to the standard scan which is well less than 100mb (want to say in the 20s). > If the end result is vectorization then bigger and better is probably best, but I > know that files that large will be hard to exchange. Downside is that the semi-opaque > areas appear dimmed out, but that's obviously because of the method used to scan. > > Either way, let me know if you guys want them and how and where.
I'm not sure what actual resolution the transparency adapter scan is yielding, I'm a bit curious (is it scanning with an alpha map as well?) Not sure if the transparency thing is completely necessary, but if certain ink colors are more transparent than others it does make some sense. (Though I'm not sure mame's artwork system can handle that right now, to be honest! I.E. one additive layer and one screen/mask layer?)
1200dpi 24 bit color to png or lossless tif is how I'd do the scans.
LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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