> > The new cheat system is far more flexible and re-uses MAME debugger infrastructure so > > it's easier to maintain. Cheating in games isn't the primary use case, it's more of a > > development aid to get to certain points more easily. > > No-one is complaining about the change from cheat.dat to XML, or the debugger > interface, people just want to be able to search for cheats without having to open up > a debugger or look through assembly code. How long has it been now, 5 years since the > search engine was dropped? > > Give me a prime example of how to search for a basic life cheat using modern MAME, > without using a very old build (where the game in question might not be working or > even exist) or an external program like Cheat Engine.
WTF? This guy was complaining about it being impractical to (de)activate cheats without being able to map keys to them like you used to be able to do. This is a legitimate complaint, but probably not something developers will prioritise. It has nothing to do with searching for cheats.
You don't need to pay any attention to the assembly code to search for cheats with the MAME debugger: just use the cheatinit, cheatrange, cheatnext, cheatnextf, cheatlist and cheatundo commands. There's even (minimal) help available. It's much simpler to drive it with commands in a separate window than to mess with the old OSD menu interface.
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