> > since I couldn't make the scanlines scale evenly through HLSL at 640x480)... > > Let me direct you to the thread currently the second one below this, "HLSL bug, > aperture problem"
Yeah, I saw the thread, so is it related? I would think that the aperture patern isn't related to the resolution, I'm don't know about scanlines. At higher resolutions the scanlines seems to works very well, but at 640x480 it's another story. I thought about making a report, but I was waiting for growing patience to carefully test it and make a concise report (but than again, I'm not sure I would be capable, since I'm far from being an expert).
> Sir I need to ask a question about your method, > > You mentioned using artwork for scanlines, > does that mean you figured out how to make one .png artwork file work for multiple > games, > or > are you making duplicates for every game you are playing?
Sorry to disappoint, but I made duplicates for the games I use to play.
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