Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: HLSL aperture problem
08/02/13 01:06 AM
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> I've been happily using MAME + HLSL for many months now and want to say thank you to > MAME dev for allowing us to conveniently enjoy retro gaming even today. > > There is an issue I want to bring up: > The visual result from HLSL's aperture pattern (shadow_mask_x_count 320) is dependent > on resolution of the raster source, > and causes 288 x 224, 320 x 224, and 384 x 224 games to all show different aperture > patterns. > > On a real CRT, the aperture pattern would be the SAME for all games, it is not > flexible. > (I realize however that the pattern would be different between monitor models/makes) > > Is there a way to make HLSL ignore the horizontal resolution of the raster source? > > Please excuse me for mentioning there is a flaw, I hope it does not deter your drive > and enthusiasm that makes continued development of MAME possible. > > As always, your work is greatly appreciated. Thank you.
On my 1920x1080 settings are... shadow_mask_x_count 320 shadow_mask_y_count 224
On my 1280x1024 settings are... shadow_mask_x_count 320 shadow_mask_y_count 256
I should try those other settings out.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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