MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
Send PM
Re: HLSL aperture problem
08/02/13 01:06 AM


> I've been happily using MAME + HLSL for many months now and want to say thank you to
> MAME dev for allowing us to conveniently enjoy retro gaming even today.
>
> There is an issue I want to bring up:
> The visual result from HLSL's aperture pattern (shadow_mask_x_count 320) is dependent
> on resolution of the raster source,
> and causes 288 x 224, 320 x 224, and 384 x 224 games to all show different aperture
> patterns.
>
> On a real CRT, the aperture pattern would be the SAME for all games, it is not
> flexible.
> (I realize however that the pattern would be different between monitor models/makes)
>
> Is there a way to make HLSL ignore the horizontal resolution of the raster source?
>
> Please excuse me for mentioning there is a flaw, I hope it does not deter your drive
> and enthusiasm that makes continued development of MAME possible.
>
> As always, your work is greatly appreciated. Thank you.

On my 1920x1080 settings are...
shadow_mask_x_count 320
shadow_mask_y_count 224

On my 1280x1024 settings are...
shadow_mask_x_count 320
shadow_mask_y_count 256

I should try those other settings out.


W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB







Entire thread
Subject Posted by Posted on
* HLSL bug, aperture problem NUeda 08/01/13 08:27 PM
. * Re: HLSL aperture problem Dullaron  08/02/13 01:06 AM
. * Thanks NUeda for the info. Dullaron  08/02/13 01:25 AM
. * Re: HLSL aperture problem R. Belmont  08/01/13 09:17 PM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 345 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2609