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I've been happily using MAME + HLSL for many months now and want to say thank you to MAME dev for allowing us to conveniently enjoy retro gaming even today.
There is an issue I want to bring up: The visual result from HLSL's aperture pattern (shadow_mask_x_count 320) is dependent on resolution of the raster source, and causes 288 x 224, 320 x 224, and 384 x 224 games to all show different aperture patterns.
On a real CRT, the aperture pattern would be the SAME for all games, it is not flexible. (I realize however that the pattern would be different between monitor models/makes)
Is there a way to make HLSL ignore the horizontal resolution of the raster source?
Please excuse me for mentioning there is a flaw, I hope it does not deter your drive and enthusiasm that makes continued development of MAME possible.
As always, your work is greatly appreciated. Thank you.
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