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NUeda
MAME Fan
Reged: 08/01/13
Posts: 2
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HLSL bug, aperture problem
08/01/13 08:27 PM Attachment: x_count.png 60 KB (0 downloads)


I've been happily using MAME + HLSL for many months now and want to say thank you to MAME dev for allowing us to conveniently enjoy retro gaming even today.

There is an issue I want to bring up:
The visual result from HLSL's aperture pattern (shadow_mask_x_count 320) is dependent on resolution of the raster source,
and causes 288 x 224, 320 x 224, and 384 x 224 games to all show different aperture patterns.

On a real CRT, the aperture pattern would be the SAME for all games, it is not flexible.
(I realize however that the pattern would be different between monitor models/makes)

Is there a way to make HLSL ignore the horizontal resolution of the raster source?

Please excuse me for mentioning there is a flaw, I hope it does not deter your drive and enthusiasm that makes continued development of MAME possible.

As always, your work is greatly appreciated. Thank you.

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Subject Posted by Posted on
* HLSL bug, aperture problem NUeda 08/01/13 08:27 PM
. * Re: HLSL aperture problem Dullaron  08/02/13 01:06 AM
. * Thanks NUeda for the info. Dullaron  08/02/13 01:25 AM
. * Re: HLSL aperture problem R. Belmont  08/01/13 09:17 PM

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