> Hey guys, > > I see a number of posts regarding the jumpman running sound on Donkey Kong not being > true to the arcade sound. While it may not be perfect, it's pretty darn good. Donkey > Kong Junior and Mario Bros on the other hand...the running sound on each of those > appears to be off quite a bit. Even the jump sound and thud when DK Junior lands > appears to be off. Are these in the works to be corrected? It seems like they were > just fine a few revisions ago. If so, cool. Just wanted to see what the skinny was. > > Also...off the Nintendo topic...are the explosion sounds in Asteroids Deluxe really > quiet and off a bit? Asteroids seems fine. > > Thanks, > Jason
Mario is noted in an MT report as being incorrect and known. Donkey Kong Jr. has been fairly accurate since the samples left (we had a regression which was fixed in 0.140), but otherwise should be as near as we can be with discrete sound.
As far as Asteroids Deluxe, it might be more a case of Pokey volume being too high rather than discrete being too low. Find some reference recodings and compare, I guess.
|