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Re: Sample hacking seibuspi.c, need help
06/04/13 12:28 PM
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Thing is, I'm not replacing *everything*, only the background music. If I had a way to get every sfx off the PCB for each game I'd do it, but that's a near-impossible undertaking for me. I'm also using one of the fifo commands to intercept the data variables for which music track to play - which got removed in the midst of haps' recent improvements.
While all work is good work I still don't think the music and sfx is quite there yet (but it's getting better: I almost thought I was running samples at RF1's credits in a recent SVN build, and RF2 always did have the least signs of audio emulation issues after the tempo fix). It's especially noticeable in rfjets where even more sfx are missing compared to its SPI parent.
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