> As I already said: As long as the fighters aren't behind the energy bar, I could do a > screenshot with the sprites disabled. Then I could do a screenshot of the same scene > with the sprites enabled. And then I could paste them together: The upper part with > the disabled energy bar and the lower part with the enabled fighters. > Even for the rare part where the fighters are behind the energy bar, I could do the > same two screenshots, then take the corresponding frames of the fighters from the > object test and put them into the picture.
So you want to be able to enable and disable sprites while the emulation is running/paused? You're very ambitious, considering you can't even find the right source file, despite it having a very obvious name. For your trouble you'd be better off using a tile editor to make the energy bar sprites transparent. That won't require you to actually learn any skills.