> I don't know if you'd be willing to use cheats and an older version of MAME (where > cheats were open to users to the standard version of MAME).
Yes, I would use an older version if the game looks the same there. Which, fortunately, it does. "Street Fighter II"'s palette was never changed, at least not for the past few years.
> I'm not sure if you know this > for a fact or if you're making presuppositions.
I know this for a fact. Have a look:
Left half is MAME, right is WinKawaks. Open the file and use the fill option to change the blue color. It will only change on one side because the other one is another color.
> And FYI/reminder, the contrast, and > brightness can be adjusted in MAME, usually used to 'erase' the gray boxes that > appear in some of the CPS1 games.
I said all my screenshots were made in MAME and I want to keep new ones consistent with the screenshots I already made. In how far would adjusting MAME's color now help me with this task? I don't want to change MAME's color, I would want to change WinKawak's color be be exactly like MAME's.
> As much as I hate to say it (IMO) - nitpicking over > minor color values kinda makes you look a tad anal/OCD about all this.
So what? Yes, I'm quite nitpicky. I want everything to look neat and fine. If I do my whole "Street Fighter II" sprite comics with MAME because it's the most common emulator and it can also be used for making screenshots of all the other arcade games, why should I switch over to WinKawaks for a bunch of screenshots where I need a specific feature? The scenes made with this emulator will have a different color, resulting in a sleazy result if one scene in the comic suddenly looks different from the others.
> But I don't think anything can help.
Why do you think so? I already said: All I need is the ability to disable layers or individual sprites. Almost every major emulator can disable the layers and WinKawaks can disable individual sprites. So there should be a way to implement this in MAME as well.
> They probably assumed that if you had a chance of making changes yourself then you'd > have at least found the right source file.
Yeah, and that's the typical cliche: The project consists of hundreds of cryptic source code files that I have literally zero knowledge about, nor of the general techniques used in this project. After all, these are not just some WinAPI commands. It's not like finding certain features of a simple 2D DirectDraw game written by a 13 year old boy. These are byte-exact simulations of the low-level workings of old arcade boards whose data were originally written in Assembler. And now people call me lazy for the fact that I don't find the right function? Yeah, next time we want to kill a specific mole that lives in Central Park, we will call a gardener lazy if he doesn't immediately know where the mole is. After all, he is a gardener and knows about moles, he should figure it out, right?
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