> Well, this has been said before, but bears repeating: "There is no one supergun."
I know. That's why I was talking about a specific standard gamepad port as shown in one specific supergun that I linked.
> If you can find one that's designed to work > with the various Capcom kick harnesses (there are several) it's possible to make > things work, but I am unaware of any NeoGeo controller that is natively six buttons > and would work well with a Capcom fighter without heavily modifying the pad.
For me, it doesn't have to be specifically a Neo Geo gamepad. I was talking more about the port that those gamepads use. I got the assumption that the "Neo Geo port" is identical to the standard DB15 port. And I thought that a DB15 port can support all these buttons.
If that's not the case, please correct me. And please tell me if for this specific supergun: www.ebay.com/itm/SuperGun-Arcade-JAMMA-PCB-Neo-Geo-PGM-Atomiswave-Capcom-Konami-Sega-/260930363695 there would be any way to use any six button gamepad (and access all six buttons on it).
If it is the case that Neo Geo port = DB15, then this guy: www.youtube.com/watch?v=-GNFUh_gwxI (go to 3:44) customized a Sega Saturn gamepad with a DB15 cable. Now, how much did he customize it? Did he just build in that headphone jack or did he actually edit the gamepad in a huge way to map all the buttons the way he mentions them? Or, in short: Would it be possible to use that very gamepad with this supergun: www.ebay.com/itm/SuperGun-Arcade-JAMMA-PCB-Neo-Geo-PGM-Atomiswave-Capcom-Konami-Sega-/260930363695 ? And if yes, how much work did the customizing of that controller require? Would it be a mundane task for a technician to do the same or did the guy in the video do something really complicated here?
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