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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
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Re: AWESOME paper on beating Super Mario A.I. with RAM analysis
04/16/13 05:28 PM


> Anyhow, I thought most speedruns didn't optimize for points going up, just speed at
> which levels completed.

There are different kinds of speedruns; "100%" means you get everything (which doesn't necessarily mean max possible score but often does) whereas "any%" means you do the bare minimum to get a YOU WIN ending, and many games have unique categories. For Castlevania SOTN, you can run 100%, any%, or all bosses, with or without "zips" (using game bugs to warp through walls), as Alucard or Richter (or Maria on the Saturn version). And that's not including real hardware vs. Sony's official emulator on the PS3/PSP/Vita (which has similar but not quite identical load times and slowdown) vs. the Xbox Live port (which has no slowdown or load times, so it's the most popular to run now).

Thus, it's possible for a single game to have a dozen or more unique world records at the same time







Entire thread
Subject Posted by Posted on
* AWESOME paper on beating Super Mario A.I. with RAM analysis italieAdministrator 04/15/13 02:07 AM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis Bryan Ischo  04/22/13 09:53 PM
. * Okay Debbi Downer... italieAdministrator  04/23/13 02:11 AM
. * Re: Okay Debbi Downer... Bryan Ischo  04/23/13 02:27 AM
. * Re: Okay Debbi Downer... DMala  04/23/13 07:27 AM
. * Re: Okay Debbi Downer... Bryan Ischo  04/23/13 08:36 AM
. * Re: Okay Debbi Downer... Anonymous  04/25/13 04:53 PM
. * Re: Okay Debbi Downer... R. Belmont  04/23/13 08:05 PM
. * Re: Okay Debbi Downer... RetroRepair  04/25/13 03:06 AM
. * Re: Okay Debbi Downer... DMala  04/25/13 06:26 AM
. * Re: Okay Debbi Downer... Tomu Breidah  04/23/13 05:00 AM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis DMala  04/15/13 05:10 AM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis R. Belmont  04/15/13 06:14 PM
. * Neat try, but not really comparable. Firehawke  04/16/13 04:40 AM
. * Re: Neat try, but not really comparable. Anonymous  04/22/13 12:01 PM
. * Re: Neat try, but not really comparable. GatKong  04/23/13 08:38 PM
. * Re: Neat try, but not really comparable. Bryan Ischo  04/24/13 09:50 PM
. * Re: Neat try, but not really comparable. Anonymous  04/30/13 07:45 PM
. * Re: Neat try, but not really comparable. Olivier Galibert  04/30/13 03:23 PM
. * Re: Neat try, but not really comparable. Anonymous  04/28/13 12:34 PM
. * Re: Neat try, but not really comparable. R. Belmont  04/25/13 04:52 PM
. * Re: Neat try, but not really comparable. Vas Crabb  04/26/13 03:31 AM
. * Re: Neat try, but not really comparable. Anonymous  04/28/13 12:37 PM
. * Re: Neat try, but not really comparable. italieAdministrator  04/28/13 03:55 PM
. * Re: Neat try, but not really comparable. Anonymous  04/29/13 04:12 PM
. * Re: Neat try, but not really comparable. R. Belmont  04/29/13 05:07 PM
. * Re: Neat try, but not really comparable. Anonymous  04/29/13 06:23 PM
. * Re: Neat try, but not really comparable. Vas Crabb  04/29/13 07:26 PM
. * Re: Neat try, but not really comparable. Anonymous  04/30/13 03:30 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis StilettoAdministrator  04/15/13 08:25 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis Anonymous  04/15/13 11:16 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis StilettoAdministrator  04/15/13 11:27 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis R. Belmont  04/16/13 05:28 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis Tomu Breidah  04/15/13 04:26 AM

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