> > *edit* honestly, I think/hope it's protection related, just like timecrs2 locking > up > > before the Donkey Kong part. > > PPark used to go through POST before locking up, now it doesn't even start the subcpu > properly. In neither case did the game boot in any meaningful way, but it's > definitely worse now
It still does go through POST fine, did you boot the game yourself or are you judging it from the screenshot posted above? I tried it in an old version (0.138), and it locks up at the same place as now.
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