> MESS can already talk between two instances, so everything is here > Indeed, technically it should be possible. However, it's been long contended that the > latency requirements of arcade hardware would make it a moot point. That is to say, > if emulated properly the latency of even a a local TCP/IP network would be too large > and the hardware would fail to make a viable connection. SailorSat has proven that > this isn't necessarily the case for Model 1 but that is only a single system.
The mitigating factor for SailorSat is that it's over a hardwired LAN. Behavior would be much less optimal over the public Internet, as these games lack all the intelligence PC games have had since Quake to work around the latency and other weirdnesses of the Internet.
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