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MESS can already talk between two instances, so everything is here
Indeed, technically it should be possible. However, it's been long contended that the latency requirements of arcade hardware would make it a moot point. That is to say, if emulated properly the latency of even a a local TCP/IP network would be too large and the hardware would fail to make a viable connection. SailorSat has proven that this isn't necessarily the case for Model 1 but that is only a single system.
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