MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

Naoki
Reged: 11/10/09
Posts: 1998
Loc: United Kingdom
Send PM
Re: What would it take to get an actual arcade board to run?
03/22/13 12:55 AM


> Thanks for the info.
> Are they all that expensive? On eBay they all cost more than $ 400.
> Also, I didn't find one with USB support. Do you know where I can find more
> information about it?
> I would need one where I can use standard PC USB gamepads and where I can configure
> the buttons and map them at will. (For example, I like to play "Street Fighter II",
> but I'm not good with those arcade sticks, so I would use a Super Nintendo-style
> gamepad and map the buttons accordingly, like hard punch and hard kick go to the
> shoulder buttons.)

Sorry to say but none will support what you want. Typically they support either neo-geo controllers or genesis controllers but not USB, let alone key combos. Genesis super guns, make sure they support 6-button controllers and make sure that they have some way to connect to the kick harness on the board.

However you might find getting/building one bespoke is going to be easier and cheaper. I made my own harness for Gauntlet Dark Legacy that uses genesis controllers. It's not petty and one button is missing but it does the job.

EDIT: And yes, they can be very expensive for no reason other than it's for arcade stuff and is a sort of niche market. I'm sure many people could help build or design one.


----
On a quest for Digital 573 and Dancing Stage EuroMix 2

By gods I've found it!

Edited by Naoki (03/22/13 12:57 AM)







Entire thread
Subject Posted by Posted on
* What would it take to get an actual arcade board to run? DaRayu 02/19/13 11:27 AM
. * Re: What would it take to get an actual arcade board to run? SmitdoggAdministrator  03/22/13 05:05 AM
. * Re: What would it take to get an actual arcade board to run? AeroCityMayor  03/22/13 01:13 AM
. * Re: What would it take to get an actual arcade board to run? Ramirez  02/19/13 01:21 PM
. * Re: What would it take to get an actual arcade board to run? DaRayu  03/22/13 12:17 AM
. * Re: What would it take to get an actual arcade board to run? Naoki  03/22/13 12:55 AM
. * Re: What would it take to get an actual arcade board to run? DaRayu  03/24/13 07:10 PM
. * Re: What would it take to get an actual arcade board to run? Anonymous  03/24/13 11:15 PM
. * Re: What would it take to get an actual arcade board to run? DaRayu  03/25/13 09:59 AM
. * Re: What would it take to get an actual arcade board to run? Vas Crabb  03/25/13 01:11 PM
. * Re: What would it take to get an actual arcade board to run? DaRayu  03/25/13 03:37 PM
. * Re: What would it take to get an actual arcade board to run? TafoidAdministrator  03/25/13 07:48 PM
. * Re: What would it take to get an actual arcade board to run? DaRayu  03/26/13 09:12 AM
. * Re: What would it take to get an actual arcade board to run? AeroCityMayor  03/28/13 12:58 AM
. * Re: What would it take to get an actual arcade board to run? Naoki  03/27/13 01:37 PM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
1 registered and 402 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1699