> Anyone familiar with the code who has a Raspberry Pi in-hand will be able to sort it > out quite handily, I imagine. I don't know C, but once my friend showed me what the > cause was it looked like a bug in emualloc.c that is actually preventing the binary > from running successfully when video rendering is desired. That is probably wrong, > though, because of course this code runs unmodified on other platforms just fine.
Could you please share those changes? There is a crash on the (also ARM-based) OLPC XO 1.75 that I've had a lot of trouble tracking down due to the limited debugging capability of the unit which may be the same thing.
What game do you need to run? If it's available in Final Burn Alpha, it may run faster there.
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