Tomu Breidah |
No Problems, Only Solutions
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Reged: 08/14/04
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Posts: 6820
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Loc: Neither here, nor there.
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Re: 'Step On Beat' from the Genesis/MD to arcade version of OutRun?
02/27/13 07:20 PM
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> > I do welcome an explanation as to why I could be wrong -since I suspect I might be. > > It would be a good lesson. > > Wasn't there a very similar thread here just recently? > > The problem is that the "song" data in a console or arcade game isn't stored as MIDI, > or anything portable like that. The instructions are at a much lower level, and > you're basically not going to be able to take instructions written for one sound > chip, feed them to something else, and get back anything recognizable. It's kind of > similar to how code compiled for an x86 processor won't run on ARM (for example) and > vice versa. > > I'm sure RB will be here shortly to explain it much better than I have.
I don't mean a straight transfer of the data, but converting/translating via comparative processes with known/similar song data from the 2 different versions.
Edit: Surely it or similar has been attempted before so I couldn't have anything meaningful/revolutionary to add here.
I'll accept defeat.
LEVEL-4
Edited by Tomu Breidah (02/27/13 08:20 PM)
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