> The market has moved once again: > Gambling/redemption games, pinball tables, video arcades, home consoles, PC games, > iApps.
It's getting worse than that (from our perspective, at least). A growing number of teenagers don't have or want a computer at all. They have a phone for browsing and "Twitbooking" and YouTube and casual games, and an Xbox or PlayStation for serious games.
|