> > > Glad to hear you are still working on it! I hope the comm pcb tells you > something. > > > > > > BTW, have you looked at lamp outputs for daytona at all? I have a feeling it's > > > similar to virtua racing how it works but I'm not that clear how you have done > > that. > > > Is it writing it's value back to itself in the same memory space or is it offset > > one > > > way or the other? These two games seem to have a lot in common and it's the only > > > model 2 game I can't get lamp outputs for (aside from the test menu, they seem to > > > work there?). > > > > > > lua code is 09CF1730 With this you can create a script that left "watching" your > > memory and every editor ves values change signal to send out usb. > > > > just an idea more > > What version of artmoney are you using because that address isn't valid for > model2emu. The latest versions allow you to display constant values for model2emu. > When you search you just select "address range" and then "emulator". > > That doesn't look like lamp data anyway but I'd still be interested to see what it > was as it doesn't much look like game state data either.
The version used is v7.40 here I leave the table, select the address right button see "memory editor" and see how it changes value when changing lamps. then with ahk script can do the right thing.