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drewcifer
One bad Mutha-(shut yo' mouth!)
Reged: 07/01/04
Posts: 428
Loc: Sweden
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Re: QSound decap news.
01/12/13 08:46 PM


> " I tried and failed (twice), and every few months I'd prod other devs to see if they
> were up to the challenge. At least one of them found it really difficult as well."
>
> lol

Decoding these things is a slightly different skill set from the usual emulation stuff - a bit more along the lines of an experienced computer engineer than a software engineer. We've had both hardware and software people decode these things in the past though, so it's not impossible to learn or figure out - it just seems like this one was a little trickier than usual.

I'd imagine I was pretty annoying at some point , but it's done now and we have yet another example of how to decode a die image. The more of them we learn to decode, the more experience we can draw from when decoding future images. And there are plenty more to do...

Andrew







Entire thread
Subject Posted by Posted on
* QSound decap news. drewcifer 01/12/13 07:07 PM
. * Re: QSound decap news. Sune  01/12/13 08:15 PM
. * Re: QSound decap news. drewcifer  01/12/13 08:46 PM
. * Re: QSound decap news. Shoegazr  01/12/13 07:40 PM
. * Re: QSound decap news. SmitdoggAdministrator  01/12/13 07:29 PM
. * Re: QSound decap news. StilettoAdministrator  01/12/13 08:59 PM
. * Re: QSound decap news. drewcifer  01/12/13 08:40 PM
. * Re: QSound decap news. colour_thief  01/12/13 07:33 PM

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