> Awesome! I've been wanting to make a new molding for Sega Mega-Tech for some time, > but my efforts haven't been successful. Does anybody know a package short of learning > full-blown CAD that will do these 3-D pieces? I'm hoping to find something where you > can draw a line or shape on a surface and "pull" or "push" it forward or backward to > create a molding.
There are many pro apps for that. The best that I know are Solidworks, 3dMax and Maya. I made some works where I modeled in Solidworks and than made the renders in Maya. You could do everything in just one of these apps, but I don't like Solidworks renders and I don't know how to make complex models in Maya, so I used both. Than again, I'm not an expert, I just made two jobs for a Brazilian weapons company (the payment was so ridiculous that I never came back). There is also 3d Cinema and Google Sketchup, but I don't know nothing about these. If I would restart working in this area, I would probably pick Maya from the beginning, but don't take my word, do your own research. The only problem I faced with Maya was with nurbs tessellation (I had to make dozens renders to have a perfect one without gaps), but I don't know if the problem was because I was learning (by my self with Google) while I was working (I mean, entirely my fault, which is the most probable), if it was the pirate copies we had at the company or if it was because we weren't using pro graphic cards.
EDIT:
It would be cool to see comments from some one actually working in this area. But the only one I know that frequent this forum is J. Desserts, but he was banned... maybe instead, AnimalBear can descant about the subject... it would certainly be an entertaining piece of... post.
EDIT 2:
I never used CAD, but I believe you can start working in CAD (If you are familiar with it) and than export to other app.
Edited by Ramirez (12/20/12 06:36 PM)
|