gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8612
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Loc: southern CA, US
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Re: WIP: Armadillo Racing
12/19/12 11:33 PM
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>Yeah, the game has 2 copies of the 3D rasterizer pipeline (sort of like SLI on modern 3D >cards) but that also required duplicates of all the data the pipeline could directly >access (the geometry and textures, in this case).
Okay.
To head off any further "romzkidz" questions with this case...
-- 4890 ROM_REGION16_LE( 0x300000, "textilemap", 0 ) /* texture tilemap */
4892 ROM_LOAD( "am1ccrh.1d", 0x200000, 0x080000, CRC(180c4a33) 4894 ROM_LOAD( "am1ccrh.5b", 0x200000, 0x080000, CRC(180c4a33) --
...is if the Armadillo Racing rom list can be added with the already existing lists, that might help out. It's the only remaining, yet-to-be-added entry into the rom chip id list section.
-- http://mamedev.org/source/src/mame/drivers/namcos22.c.html
-- 577 * Game ROMs populated 578 * ----
--
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