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Re: Video WIP: ParaParaParadise
11/19/12 05:15 AM
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> As a longtime Bemani fan I'm glad to see another of the systems fall into place. > While the documentation and preservation is awesome, I'm wondering, will the controls > on this be something that can be easily simulated? > Not as far as "will someone create/adapte some kind of external sensor interface", > but just as far as how it works, I'm curious how complicated (or simple) the actual > sensor inputs are and how well they will fit into MAME's input system since I know > there have been cases in the past where things don't really "fit" quite right when it > comes to a weird analog input device.
That one isn't analog at all - it's just simple IR interrupt sensors like the Sega Activator, except they work, they don't pick up interference, and they're used in a game suited to that form of input. They just look like buttons to the system.
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