> > is there a reason why MAME will not implement it? > > Read this thread: > http://www.mameworld.info/ubbthreads/sho...amp;o=&vc=1 > > RobertJ made a version where the vectors glow, but it wasn't accepted by Mame devs > 'cause, if I remember it right, it was entirely made on software (too cpu intensive). > It probably would be accepted if ported to use shaders. > > Diff file for Mame v0.142 (by RobertJ): > http://www.robertsworld.org.uk/files/vector_142.diff > > Compiled Mame v0.142 with vector diff (by mogli): > http://www.mameworld.info/ubbthreads/download.php?Number=256401 > > It's just a case of someone step in and do it (in a way that Mame devs accept it). > > EDIT: > I'm using it with this settings: > screen resolution: 1600x1200 (2048x1536 would be better but I'd have to adjust my > monitor horizontal every time); > brightness: 1.00; > contrast: 2.00; > gamma: 1.00; > draw antialiased vectors: on; > beam: 3.00; > glow strength: 350; > bilinear filtering: on. > > In my opinion is very cool, but I think it would be better with more antialiasing and > more contrast.
I was just messing around with AAE and came across this thread and tried the compile above and looks good after some tweaking. So is this a dead issue or are mamedevs still looking to improve the vector games in mame?