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MASH
MASH
Reged: 09/26/03
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MAMEinfo 0.147u1 :)
10/08/12 01:38 PM


MAMEINFO.DAT 0.147u1

* Updated to MAME 0.147u1

* Added 0.147u1 Source/Listinfo changes

* Newest Bugs (8th Oct)

* Added missing CHD infos (thanks to Marco Tucceri)

* Added 3D ARCADE infos (http://www.mameworld.info/3darcade/)

* Added/fixed 'Recommended Games'

* Fixed Mameinfo.dat infos.




Download at: http://www.mameworld.info/mameinfo

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



"Theory is when you know everthing but nothing works.
Practice is when everything works but no one knows why.
In our lab, theory and practice are combined:
nothing works and no one knows why."



New in MAME 0.147u1



0.147u1

- New games: Claybuster
- New Working games: Gun Champ and Star Fighter (v1)
- New Non-Working games: Game Magic, Blankity Bank (PCP) (SYSTEM80) and VLC Nevada
- New clones: 99 Bottles of Beer, Asterock (Videotron bootleg of Asteroids), Cruis'n Exotica (version 1.3), Dodge City (2131-82, U5-0D), Enforce (World), Jurassic Park (Japan), Pound For Pound (Ace/Bwb) (sp.ACE) (set 8 ) and Sega Bass Fishing Deluxe (Japan)
- New drivers: gammagic.c and vlc.c
- M6509 CPU: Fixed EA zero page indirect + Y (post indexed)
- M6800 CPU: Removed AS_DATA on all M6800 variants and AS_IO on CPU variants not having IO lines
- TMS0980 CPU: device_func to device callback change (tms0980\tms0980.c/h)
- Dynamic Re-Compiling: Removed some expressions which are always true (cpu\drcbex64.h and drcbex86.h)
- Pokey sound: Moved handling of quad Pokey into gmae driver (drivers\irobot.c, mhavoc.c and starwars.c)
- SID sound (MESS): Fixed crashes (sid6581.c/h)
- SN76496 sound: Removed legacy device
- Y8950 sound: Fix for Ginga NinkyouDen regression (sound\8950intf.c)
- 6526 CIA
. Added proper start value (initialize data direction registers)
. Implemented a nearly cycle-exact "old" MOS6526 CIA, which passes most of the Lorenz/VICE CIA tests (drivers\alg.c, arcadia.c, cd32.c, mquake.c and upscope.c).
- 6532 RIOT
. Internal timer is always running
. Slightly better reset fix
. Fixes several Atari 2600 regressions (MESS)
. Made reg_r method debugger friendly
. Slightly improved startup values to fix more Atari 2600 regressions
- CHDMAN
. Fix for "file note writeable" when creating (ID 05008), plus consolidated some duplicate/redundant code (lib\util\chd.c)
. Removed some expressions which are always true (util\cdrom.c)
- GDROM: Implement GetSectorBytes()
- NVRAM: NVRAM_HANDLER removal (drivers\bfm_sc2.c, bfm_sc4h.c, bmcbowl.c, dgpix.c, gal3.c, mitchell.c, includes\bfm_sc45.h and includes\mitchell.h)
- PC Keyboard: Removed not used calls (machine\8042kbdc.c)
- SCSI
. Moved some more SCSI command handling from scsibus into scsidev
. Removed init_scsibus() from scsibus_device as it was only used for passing the sector size, in reality this is an attribute of the hard drive and not the bus. It now asks the device for the size, however this will go away soon.
. Created new base class for scsi devices which scsihle derives from
. Talking to scsibus is now done via scsicb
. Call base class in device_start()
. Moved extra SCSI_PHASE_* into scsihle.h
. Changed rmnimbus to use DEVCB & added a callback for ACK
. Added atn to scsicb for completeness & renamed reset line to rst
. Moved scsi protocol code from scsibus_device to scsihle_device, leaving scsibus_device to calculate the current bus contents and distribute it to each of the scsidev_device.
. Fixed VS2012 warnings in machine\scsicb.c
- EGA: Removed not necessary code (video\isa_ega.c)
- VGA/SVGA
. Fixed 256 colour SVGA modes when used by the gfxultra
. Just renaming a few functions in gfxultra (video\pc_vga.c and isa_vga_ati.c)
. Made logerror output from 8514/A related functions optional (video\pc_vga.c)
. Bit more function renaming and variable shuffling
. Moved 8514/A specific functions and variables to the ATI device, as the Mach8 is properly 8514/A compatible, and made the S3 device derived from the ATI device (instead of vice versa).
. Moved 8514/A and Mach8 implementations to separate devices
. Fixed uninitialised structs causing issues with SVGA and 8514/A devices in debug builds
. Used read8_delegate instead of read8_space_func for vga port read (drivers\calchase.c, gamtor.c, magtouch.c, midqslvr.c, pangofun.c, pcat_dyn.c, pcat_nit.c, photoply.c, pntnpuzl.c, queen.c, savquest.c, su2000.c, taitowlf.c, voyager.c and xtom3d.c).
. Made Cirrus SVGA card just another VGA implementation, and removed a need for additional parameter (drivers\calchase.c, gammagic.c, gamtor.c, magtouch.c, midqslvr.c, pangofun.c, pcat_dyn.c, pcat_nit.c, photoply.c, pntnpuzl.c, queen.c, savquest.c, su2000.c, taitowlf.c, voyager.c, xtom3d.c and indiana.c).
. Removed need for pc_vga_io_init also made accessors for linear access to VGA memory needed for some models
. Some cleanup (video\pc_vga.c)
. Converted VGA to be multiple devices, this will require some cleanup in future.
. Moved structs to classes
- SVGA
. Added extra extended start address and banking registers to S3 SVGA. Bit more function renaming and variable shuffling.
. Moved 8514/A and Mach8 implementations to separate devices
. Fixed uninitialised structs causing issues with SVGA and 8514/A devices in debug builds
- TMS9928 video
. Palette init can't be made inside any other place then main machine config, therefore palette in this case must be set in device_start. RB: Better move this to RGB32 so no need of palette, otherwise will not work with other video devices.
. Converted TMS9928/9 to using RGB32 bitmap so chips can coexist with other video screens
- Voodoo
. Fixed potential out of array access in video\voodoo.c logerror() (MAME crash when try to read the voodoo region)
. Implemented Voodoo 3 overlay scaling
- 8080bw.c
. Fixed games crashing when loading MAME
. Promoted Gun Champ to working. Removed 2nd Player. Replaced 2-way Joystick with Light gun.
. Made 555 sound timer a device in Space Chaser
- aristmk5.c: Modernized Archimedes
- bankp.c: Fixed Z80 CPU1 and SN76489 clock speeds and VSync
- bzone.c, cd32.c, circusc.c, mario.c, maygay1b.c, qix.c: Fixed regressions
- cischeat.c: Fixed debug compile (video\cischeat.c)
- cps1.c: Changed video timings to SCREEN_RAW_PARAMS
- cps3.c: Only load the SIMMs on NO-CD sets. Don't use ROMX_LOAD when it's not needed.
- decocass.c: Modernized system and cleaned. Fixed debug build.
- dkong.c
. Fixed incorrect gfx during player death sequence and improved blue background levels and gradient for Radar Scope
. Removed device_memory_interface from driver_device, fixes issues with Donkey Kong clones, and various others.
. Fixed Donkey Kong 3 crash
. Changed space.read_byte -> prog_space->read_byte
- firebeat.c: Firebeat cleanup
- freekick.c: irq0_line_hold frequency and more driver notes. Fixedd Z80 CPU1 clock speed and VSync.
- galaga.c: Fixed Galaga crash by using proper state - there are most likely more of this.
- galpanic.c: Fix for -valid (MCFG_TIMER_DRIVER_ADD_SCANLINE)
- homerun.c: Considering the sprite hardware is like on NES, IN0 d6 looks like it is sprite-0 collision detection.
- homerun.c, meyc8088.c, namcos22.c and pntnpuzl.c: Required/optional_* templates can auto-return a reference as well
- igspoker.c: Fixed define usage in driver
- jack.c
. Fixed Z80 CPU2 clock speed
. Fixed Joinem testmode. Added columnscroll. Cleanup.
. Fixed visible area and palettesize in joinem and loverboy
. Moved Uncle Poo from Poo to Jack driver. Fixed sounds incomplete/slow or misplayed (ID 05017). Cleanup driver.
- legionna.c and raiden2.c
. Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation)
. Made Seibu COP 0x42c2 command more accurate, makes Legionnaire enemies to behave properly and match finally starts in Seibu Cup Soccer.
. Fixed rounding error on 0x42c2
. Added command 0x6200 note
. Added 0xe38e command, used by Seibu Cup Soccer to follow the ball.
. Quick and dirty porting of R2 opcode table into M68k based games
. Added reg/off for unknown opcodes
. Check-point (seibu_cop_io, seibu_cop_device)
. Made default base to be 0x400
. DMA hooked up (machine\seibu_cop.c)
. Experimental collision detection
. Ported palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae.
. Ported 0x42c2 to raiden2.c, helps with ship entry, respawn and power-up movements.
- mcr68.c: Added DIP locations to all sets in the driver
- megadriv.c: Fix for crashes in MESS SEGACD clones. Some Mega CD refactoring.
- midtunit.c: Fixed driver crashes
- midtunit.c, midwunit.c, midxunit.c: Fixed corrupted graphics, quickly crashes when starting (ID 05007).
- midvunit.c: Made timer_device use delegates
- midwunit.c: Fixed corrupted graphics, quickly crashes when starting in Midway W-Unit all sets
- mw8080bw.c
. Fixed games crashing when loading MAME
. Added simple color overlay to 280-ZZZAP (bonnet/sky can't be added to mame internal layout of course)
. 280zzzap, boothill, checkmat, desertgu, seawolf, gunfight and tornbase designed and developed by Dave Nutting Associates.
. Align driver gamelist. Small update.
- namcos12.c and namcos23.c: Made Epson R4543 RTC a proper RTC device, eliminates duplicated code in Namco Systems 12 and 23.
- naomi.c: Fixed year in a couple of Atomiswave games, as per title screen. Some DC cleanup.
- nemesis.c: Fix for -valid (MCFG_TIMER_DRIVER_ADD_SCANLINE)
- ninjakd2.c
. Small cleanup. Added support for savestates.
. Fixed maincpu rom loading in Omega Fighter
. Added workaround for '5268 MOTION ERROR' in Atomic Robo-kid. It looks like it's due to a buggy random number generator, then it possibly happens on the real arcade cabinet too. I doubt it is protection related, but you can never be sure. Fixed maincpu rom loading.
- nss.c and snesb.c: Fixed SRAM issues (machine\snes.c)
- seattle.c: Fixed potential out of array access in video\voodoo.c logerror() - MAME crash when try to read the voodoo region (ID 03464)
- segahang.c, segaorun.c, segas16a.c, segas16b.c, segas18.c and system16.c
. Fixed y board sprite colors (the 3ff to 7ff change)
. Fixed problem with marking dirty region
- segas24.c: Made timer_device use delegates
- segas32.c: Added the ROM board Sega ID# to Jurassic Park
- segaxbd.c: Fixed problem with marking dirty region (video\sega16sp.c). This fixed sprites glitching or disappearing in most Sega X Board sets (ID 05015).
- segaybd.c:
. Fixed Sega Y-board sprite colors (the 3ff to 7ff change) (gloc, strkfgtr, rchase, pdrift: On some text, HUD, outer view of aircraft) (ID 05022)
. Fixed problem with marking dirty region (video\sega16sp.c)
- seibuspi.c: Get rid of DS2404 trampoline code
- shangha3.c
. Added irq ack to Shanghai 3 HW
. Cleaned up gfx ROM reading
. Added driver notes
. Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken
. Game was definitely running at erratic speeds before
- stv.c: Modernized Saturn a bit (drivers\saturn.c and includes\stv.h)
- suna8.c
. Promoted 'Star Fighter (v1)' to playable state: Address line scrambling of data ROMs. ROM bank latching and mirroring. Sound latch and NMI disable. Patched some further protection. Added graphics banking.
. Fixed sound samples width, improves speech in e.g. clone Rough Ranger (v2.0, unprotected, bootleg?)
- system1.c: Fixed array out of bounds access in video
- taitotz.c: Comment excessive printf spam (over 60mb) in a 3 second run of Type Zero BIOS set. Didn't seem to effect any other set in the driver.
- vectrex.c: H file cleanup (TIMER_CALLBACK)
- vicdual.c
. Fixed Carnival clones (Head On hardware, set 1/2) game speed - compared to normal Carnival sets is too fast (ID 03831)
. Fixed Digger gameplay speed, it's running at same speed as its JP sister game Heiankyo Alien.
. N-Sub coinage dipswitch settings (ID 04717)
. Added dipswitches from manual to 'Invinco / Deep Scan' and 'Invinco / Head On 2' (ID 04719)
. Cleaned up Lives dipswitches
. Added some diplocations and did minor cleanups to input ports
. AM_RANGE(0x00, 0x1f) with a global mask of 0xf made no sense
. Removed misplaced Irem 'Head On' PCB info, it already is on top of the m10.c driver where it belongs.
. Added some comments
- viper.c: Fixed EPIC register access. Made timer_device use delegates. Removed devconv.h and memconv.h just moved used inlines for now.
- vsnes.c: Added some missed code (vsnes_state, screen_update_vsnes)
- AGEMAME
. Added missing clone sc2cpe3 which had GAME( macro and ROM_START, but was never added to mame.lst
. Removed altrevs rom in m1htclb. Changed region maincpu to altrevs.
. bfm_sc1.c, bfm_sc2.c, bfmsys85.c, jpmimpct.c, jpmsys5.c, mpu3.c and proconn.c: Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff. Fixing the same bfm_sc1.c screen related issues that plagued Scorpion2 after the big splitup. Commented out non-existent screen to fix crash in bfm_sc2.c.
. Fixed TMS9980AL/TMS9981L CPU1 clock speed in jpmsru.c
- PinMAME
. atari_s1.c: More WIP (system works but no sound)
. flicker.c: Replaced temporary beeper sound with Samples (bumper, chime1, chime2, chime3, coinin, hole and knocker.wav) in Flicker. Added generic set of Pinball mechanical sounds. Added NVRAM and notes.
. g627.c: Added motor simulation, added NVRAM, mechanical sounds and notes in Rotation VIII
. nsm.c: 'Hot Fire Birds' WIP. Added 2x AY-3-8912A (1381500 Hz) sound and left/right speakers.
. rowamet.c: Fixed irq call to newest code (rowamet_state) in Heavy Metal
. sleic.c: Added driver notes
. spectra.c: WIP (schematic and PinMAME used as references). Added inputs and mech sounds. Added remaining sounds, game marked as WORKING.
. techno.c: Added NVRAM to X Force
. wico.c: Af-Tor WIP (Schematic and PinMAME used as references). Fixed display, marked as WORKING. Added SN76494 (156250 Hz) and Samples sound.
. zac_1.c: Added generic set of Pinball mechanical sounds (outhole and knocker sounds). Added NVRAM.
. zac_2.c: Added NVRAM
. zac_proto.c: Added NVRAM
- Area 51: Site 4: MediaGX cleanup
- Black Touch '96
. Improved the graphic rendering a bit, almost where it should be.
. Sound still missing and other possible issues related to PIC that is not hooked up - any help there is appreciated.
- Catch (prototype): Fixed crash
- Gunpey: Fixed OKI6295 clock speed (ID 03751)
- The Hand: ROM 10 has pointers to data in 4xxx-6xxx region, $0000-$3fff is probably for MCU internal rom?
- Intersecti: subcpu skeleton and small note update
- Lord of Gun: Emulated protection rather than patching it out
- Metal Slug X: Better simulation of protection device
- PC Engine: Making pcecommn to be a main class for other PCE related drivers (ertictac.c, ggconnie, paranoia, tourvis.c, uapce.c)
- Pong: Fixed pong/pongf crash on exit - re-introduces a memory leak for now (machine\netlist.c)
- Space Zap: Added color overlay (The original game likely used a black and white monitor with an overlay)
- Thrill Drive: Fixed reversed steering input
- Thunder Cross: Eliminate a GAME macro for Thunder Cross (Japan, newer revision)(thndrxja) not proven to exist. It is supposedly a later revision of the japanese set currently in MAME. No roms were ever sourced for this set, so the GAME macro no longer exists.
- Tournament Arkanoid: Game is a special version, a la 'NBA Jam TE', de-cloneize it.
- Water Ski: Mark possible bad dump (gfx1 rom a03-08)
- Input port: Removed legacy port changed support (emu\ioport.h)
- Dipswitch fixes in wico.c, vicdual.c, blackt96, mcr68.c, jack.c, gunchamp, spectra.c, atari_s1.c and jpmsys5.c
- Fixed rom names in mainevt and gunchamp
- Description changes of 280-ZZZAP, 3DO Bios, Alpha One (Vision Electronics), Asterock (Sidam bootleg of Asteroids), CD-i Bios, CD32 Bios, Dangun Feveron (Japan, Ver. 98/09/17), Dodge City (2131-82, U5-0 GT), Dodge City (2131-82, U5-50), Extra Inning / Ball Park II, Flicker (prototype), Flicker (prototype), Gun Champ, Jurassic Park (World), New Double Bet Mahjong (bootleg of Janputer) (ID 05020), Ninja Baseball Bat Man II (bootleg), Photo Finish (bootleg?), Pinbo (bootleg), Sega Bass Fishing (Japan), Task Force Harrier (Japan), Task Force Harrier, The Adventures of Robby Roto!, Undercover Cops - Alpha Renewal Version and X Se Dae Quiz (Korea)
- Renamed (3do) to (3dobios), (beastrzb) to (beastrzrb), (cd32) to (cd32bios), (cdimono1) to (cdibios), (crusnexoc) to (crusnexod), (dodgectya) to (dodgectyb), (dodgectyb) to (dodgectyc), (enforce) to (enforcej), (modelr) to (gunchamp), (tharrier) to (tharrieru) and (tharrierj) to (tharrier)
- MAME
. Removed some expressions which are always true (emu\sound.c)
. In some of the READ/WRITE_DEVICE*_HANDLERS, use space instead of driver to fetch the machine. This helps highlight where the actual driver dependencies are.
. Moved device_delegates into their own files.
. Employed a non-templatized helper class so that the code can live co-located, rather than invading device.h.
. Changed the read/write delegates to derive from device_delegate.
. Updated the address map macros to create these properly.
. Removed remnants of the old AM_BASE/SIZE macros from the memory system.
. Manual cleanup of MAME and MESS includes. INTERRUPT_GEN -> INTERRUPT_GEN_MEMBER. Changed from device->machine() to space.machine() in device handlers in order to make next changes easier. Replaced some *_DEVICE_HANDLER with _MEMBER calls. Removed _new from name of modern device (SEGA VDP PSG_NEW, SN76489_NEW, SN76489A_NEW, SN76496_NEW, U8106_NEW and Y2404_NEW)(sound\sn76496.c, sn76496.h audio/qix.c, drivers/appoooh.c, atetris.c, bankp.c, centiped.c, circusc.c, docastle.c, drmicro.c, exedexes.c, finalizr.c, freekick.c, galaxold.c, gatron.c, gberet.c, goldstar.c, guab.c, homedata.c, hyperspt.c, ikki.c, jailbrek.c, jantotsu.c, jpmmps.c, kncljoe.c, kontest.c, ladybug.c, lasso.c, lucky7.c, markham.c, megaplay.c, megatech.c, mikie.c, mjkjidai.c, mrdo.c, mrjong.c, pachifev.c, pacman.c, pingpong.c, retofinv.c, sbasketb.c, sbugger.c, segac2.c, segae.c, segag80r.c, senjyo.c, sg1000a.c, shaolins.c, spaceg.c, spcforce.c, sprcros2.c, strnskil.c, superdq.c, suprloco.c, system1.c, tp8.c, trackfld.c, wico.c, xyonix.c, yiear.c, zaxxon.c, includes/circusc.h, gberet.h, homedata.h, hyperspt.h, lasso.h, qix.h, sbasketb.h, segag80r.h, spcforce.h, trackfld.h, yiear.h, megadriv.c, megavdp.c and segamsys.c). Fix for describe_context (emu\machine.c).
. Typos in internal MAME list (The ProgettoEMMA database has different "correct" info than internal MAME list) (ID 05012)
. Added missing DECLARE_'s (cpu\psx\dma.h, irq.h, mdec.h, psx.h, rcnt.h, sio.h, machine\m6m80011ap.h, s3520cf.h, video\m50458.h, mb90082.h, psx.h, audio\midway.h, includes\archimds.h, segaxbd.h and segaybd.h)
. Modernized screen update calls. Changed most of screen.machine() to machine(). Clean some newly introduce macros since, calls already have full names (emu\screen.h, drivers\jollyjgr.c, machine\slikshot.c, video\cinemat.c, dynax.c, kaneko16.c, m62.c, playch10.c, seta.c, ssv.c, taitojc.c, tceptor.c, tmnt.c, toaplan2.c, vicdual.c and mz700.c). Some more cleanup (drivers\cps2.c, ddenlovr.c, nbmj8991.c, pipedrm.c, powerbal.c, segas16a.c, segas16b.c, segas18.c and includes\dynax.h).
. Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are now passed an address_space &, and the 8-bit variants get a mem_mask as well. This means they are now directly compatible with the member function delegates. Added a generic address space to the driver_device that can be used when no specific address space is available. Also added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device callbacks with default mem_mask parameters. Memory handler normalization, part 2. Change legacy read/write handlers to take an address_space & insteadof an address_space *. Also update pretty much all other functions to take a reference where appropriate. Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER macros that set up a default parameter. Also updated devcb so that the handlers can be called with or without the mem_mask. Removed all traces of read/write*_device_func from memory.c. All legacy device callbacks are now promoted to delegates and handed off to the modern read/write handler managers. Fixed ibm5150 and surely many other broken systems. Make device_memory_interface::space() assert against NULL and return a reference, and pushed references throughout all address space usage in the system. Added a has_space() method to check for those rare case when it is ambiguous. Also reinstated the generic space and added fatal error handlers if anyone tries to actually read/write from it.
. Fixed DEVCB_MEMORY_HANDLER regression. Removed device_memory_interface from driver_device, fixes issues with dkong clones, and various others.
. Introducing TIMER_CALLBACK_MEMBER and modernization part 1/2/3. Made timer_device use delegates (emu\timer.c/.h, drivers\midvunit.c, segas24.c, viper.c, machine\balsente.c and megacd.c). Made member calls work (emu\timer.c/h). TIMER_CALLBACK_DEVICE_MEMBER modernization part 1/2. Some manual cleanup (drivers\chinagat.c, cps2.c, ddenlovr.c, eolith.c, eolith16.c, eolithsp.c, galaga.c, mpu4hw.c, saturn.c, vegaeo.c and includes\cps1.h, ddragon.h, dynax.h, eolith.h, eolithsp.h, galaga.h, mpu4.h, stv.h and xevious.c).
. Added -verifysoftware command
. Fixed lib7z portability problems that resulted in memory trashing in some configurations
- Compiling
. Fixed compile (DEVCB_DRIVER_MEMBER(scramble_state, scramble_protection_r/w)) in scramble.c
. Some h files cleanups (includes\1942.h, 1943.h, arkanoid.h, battlex.h, cabal.h, circus.h, ddragon3.h, equites.h, exedexes.h, exprraid.h, n64.h, namcona1.h, namcos21.h, ninjakd2.h, nova2001.h, pbaction.h, system16.h and tehkanwc.h).
. Fixed clang compile error (emu\device.h)
. Fixed resource data of Windows executable. Removed some expressions which are always true/false (drivers\chihiro.c, firebeat.c, gstream.c, megaplay.c, segas16a.c, taitopjc.c, video/artmagic.c, konamigx.c and m90.c).
. Stop allocating arrays of UINT8s for the tokens, when we can allocate objects of the real type.
. Fixed GCC 4.4 compile
. Added resources and icon for UME / added UME support to verinfo and updated the usage string.
. Fixed MSVC compilation (mame/audio/micro3d.c, includes/megadriv.h, mame/machine/megavdp.c, osd/windows/d3d8intf.c, d3d9intf.c, d3dhlsl.c, d3dhlsl.h, d3dintf.h and drawd3d.c).
. OSX compile fixes








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