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alca
MAME Fan
Reged: 06/22/09
Posts: 90
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Cps-2 hardware question
09/28/12 10:31 AM


Does any game on cps-2 uses priority masks for tiles ?
I mean, the four priority levels, each associated to a transparency mask which allows sprites to be displayed behind or in front of pixels on the same tilemap depending on the priority (group) level of tiles ?

I am trying to use this effect on cps-2 like it works on cps-1 but with no effect. Whatever tiles priorities I set, the sprites always are in front of them...

Also, do you have any detailed information on how obj priority registrer, specific to cps-2 work ? Looking
at mame sourcecode is not very clear...

thank you







Entire thread
Subject Posted by Posted on
* Cps-2 hardware question alca 09/28/12 10:31 AM
. * Re: Cps-2 hardware question alca  09/28/12 01:58 PM
. * Re: Cps-2 hardware question AWJ  09/28/12 09:41 PM
. * Re: Cps-2 hardware question alca  09/29/12 03:07 PM
. * Re: Cps-2 hardware question AWJ  09/30/12 01:11 AM
. * Re: Cps-2 hardware question alca  09/30/12 10:31 AM
. * Re: Cps-2 hardware question StilettoAdministrator  09/28/12 10:21 PM

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