Does any game on cps-2 uses priority masks for tiles ? I mean, the four priority levels, each associated to a transparency mask which allows sprites to be displayed behind or in front of pixels on the same tilemap depending on the priority (group) level of tiles ?
I am trying to use this effect on cps-2 like it works on cps-1 but with no effect. Whatever tiles priorities I set, the sprites always are in front of them...
Also, do you have any detailed information on how obj priority registrer, specific to cps-2 work ? Looking at mame sourcecode is not very clear...
thank you
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