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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: @Kale's: The COP Diary #1
09/14/12 10:34 PM


> It isn't protection so much as a complete game-programmable co-processor with access
> to a ton of obscure peripherals, complicated sprite-sprite collision, an extremely
> complex dma engine (and palette dma), and math acceleration

That's not really correct - it's more like the SNES's multiply assist writ very, very, very large.







Entire thread
Subject Posted by Posted on
* @Kale's: The COP Diary #1 SmitdoggAdministrator 09/13/12 09:10 PM
. * Re: @Kale's: The COP Diary #1 gregf  09/13/12 10:16 PM
. * Re: @Kale's: The COP Diary #1 Lord Nightmare  09/14/12 12:21 AM
. * Re: @Kale's: The COP Diary #1 Master O  09/14/12 12:50 AM
. * Re: @Kale's: The COP Diary #1 Lord Nightmare  09/14/12 02:08 AM
. * Re: @Kale's: The COP Diary #1 R. Belmont  09/14/12 10:34 PM
. * Re: @Kale's: The COP Diary #1 jonwil  09/14/12 01:19 PM
. * Re: @Kale's: The COP Diary #1 dlfrsilver  09/14/12 07:21 PM
. * Re: @Kale's: The COP Diary #1 Master O  09/14/12 06:06 AM

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