> > What are the devs' views on something like Modal Analysis for sound generation of > > mechanical games, given that it is likely that a rigid body simulation will be > > required at some point? > > > > http://graphics.berkeley.edu/papers/Obrien-SSR-2002-07/Obrien-SSR-2002-07.pdf > > My view is that if one of the mathletes (OG, Courier, Derrick) wants to do that I > won't stop them. But if it's up to me, "rigid body simulation is hard, let's use > samples".
That project got a decent representation of the sound a single, relatively-solid object makes when colliding in a limited way. Simulating all the components and the way they interact when a flipper flips is 20-30 years from now. Maybe.
It's one of those problems that can be solved in simpler ways in most of the formats that are interested in using it (video games, etc), so the amount of time spent on the problem is going to trail behind graphics for quite awhile I'm guessing.
Andrew
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