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drewcifer
One bad Mutha-(shut yo' mouth!)
Reged: 07/01/04
Posts: 428
Loc: Sweden
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Re: Pinball sounds
09/07/12 08:58 PM


> > What are the devs' views on something like Modal Analysis for sound generation of
> > mechanical games, given that it is likely that a rigid body simulation will be
> > required at some point?
> >
> > http://graphics.berkeley.edu/papers/Obrien-SSR-2002-07/Obrien-SSR-2002-07.pdf
>
> My view is that if one of the mathletes (OG, Courier, Derrick) wants to do that I
> won't stop them. But if it's up to me, "rigid body simulation is hard, let's use
> samples".

That project got a decent representation of the sound a single, relatively-solid object makes when colliding in a limited way. Simulating all the components and the way they interact when a flipper flips is 20-30 years from now. Maybe.

It's one of those problems that can be solved in simpler ways in most of the formats that are interested in using it (video games, etc), so the amount of time spent on the problem is going to trail behind graphics for quite awhile I'm guessing.

Andrew







Entire thread
Subject Posted by Posted on
* Pinball sounds Robbbert 09/07/12 10:18 AM
. * Name that chime... italieAdministrator  09/08/12 12:39 AM
. * Re: Name that chime... Gyrovision  09/08/12 12:55 AM
. * Re: Pinball sounds jibmums  09/07/12 08:47 PM
. * Re: Pinball sounds B2K24  09/07/12 04:22 PM
. * Re: Pinball sounds RobbbertModerator  09/07/12 06:03 PM
. * Re: Pinball sounds hap  09/07/12 03:11 PM
. * Re: Pinball sounds RobbbertModerator  09/07/12 06:12 PM
. * Re: Pinball sounds B2K24  09/07/12 09:35 PM
. * Re: Pinball sounds B2K24  09/07/12 09:19 PM
. * Re: Pinball sounds RobbbertModerator  09/08/12 12:51 AM
. * Re: Pinball sounds B2K24  09/07/12 04:20 PM
. * Re: Pinball sounds Dr. Spankenstein  09/07/12 02:45 PM
. * Re: Pinball sounds R. Belmont  09/07/12 04:53 PM
. * Re: Pinball sounds drewcifer  09/07/12 08:58 PM

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