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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Pinball sounds
09/07/12 04:53 PM


> What are the devs' views on something like Modal Analysis for sound generation of
> mechanical games, given that it is likely that a rigid body simulation will be
> required at some point?
>
> http://graphics.berkeley.edu/papers/Obrien-SSR-2002-07/Obrien-SSR-2002-07.pdf

My view is that if one of the mathletes (OG, Courier, Derrick) wants to do that I won't stop them. But if it's up to me, "rigid body simulation is hard, let's use samples".







Entire thread
Subject Posted by Posted on
* Pinball sounds Robbbert 09/07/12 10:18 AM
. * Name that chime... italieAdministrator  09/08/12 12:39 AM
. * Re: Name that chime... Gyrovision  09/08/12 12:55 AM
. * Re: Pinball sounds jibmums  09/07/12 08:47 PM
. * Re: Pinball sounds B2K24  09/07/12 04:22 PM
. * Re: Pinball sounds RobbbertModerator  09/07/12 06:03 PM
. * Re: Pinball sounds hap  09/07/12 03:11 PM
. * Re: Pinball sounds RobbbertModerator  09/07/12 06:12 PM
. * Re: Pinball sounds B2K24  09/07/12 09:35 PM
. * Re: Pinball sounds B2K24  09/07/12 09:19 PM
. * Re: Pinball sounds RobbbertModerator  09/08/12 12:51 AM
. * Re: Pinball sounds B2K24  09/07/12 04:20 PM
. * Re: Pinball sounds Dr. Spankenstein  09/07/12 02:45 PM
. * Re: Pinball sounds R. Belmont  09/07/12 04:53 PM
. * Re: Pinball sounds drewcifer  09/07/12 08:58 PM

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