> I can respect the technical challenge, but I have to consider this a pretty epic > failure. It should be possible on the 2600 to do a lot better than that (Pitfall! > invented scrolling platformers, after all).
It's a work in progress, so I'll give a little time before I making my own judgment. He does say he's using Batari (a construction program?) to make it rather than assembly language so I don't know if we'll ever get the level of Pitfall!. By the way, there is a newer video in the thread which shows more than one level.
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