> (For the record, MAME reports the initial bootup parameters because those are what > the monitor will see first and should be most immediately prepared for. If you blow > your flyback before the game finishes booting, the gameplay mode isn't much use ;-)
That seems reasonable.
Would it make any sense to list all the resolution/refresh rates that a game outputs while running in the XML dump? I could see this information being useful for documentation purposes, not to mention on-line databases like MAWS (R.I.P.). At the moment, there's no easy way to tell which games switch resolution and/or refresh rate.
However, I'm not sure if there's an easy way to programmatically determine this information while generating the XML dump.
GroovyMAME support forum on BYOAC
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