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jeremymtc
Shot Maker
Reged: 01/09/07
Posts: 1276
Loc: Calimammy
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Re: Tfin, your presence is requested.
06/23/12 04:53 AM Attachment: screenshot58.png 1073 KB (0 downloads)


> !!!
>
> Not at the chicken.
>
> You've either beaten, or not yet encountered, the dragon.
>
> It will/would destroy any placed block that is not end stone or obsidian.
>
> An hour after your post, no server. I'll play Other Things.
>
> I've very nearly landed on the Mun safely, failing three times because the ground
> keeps hitting me. At 1950 meters last time, couldn't slow down in time.
>
> Pickpockets are annoying me in Assassin's Creed 2, as are the controls that put "jump
> up and grab the next handhold" on the same combination of buttons as "jump off the
> building to your death."
>
> Quantum Conundrum needs trying.


I think our server difficulty level may be to blame. The dragon is present, but he does not decimate blocks. I spent about 20 minutes just standing there and taking pot-shots at him 'til I ran out of arrows (doing no real damage), and he taking runs at me, causing no real damage.

Semi-OT, how are you managing your Mun landings? I find that nice way to do it is to get into a nice orbit before attempting a landing, and then targeting the same general area for successive landings. That way, you already know what the approximate elevation of your landing site will be. Currently have multiple lander/rover vessels on and around the Mun and Minmus. One of them even made a trip to Munar orbit, Minmus transfer and Minmus landing/roving and back to Mun orbit (still have plenty of fuel for a Kerbin return, but knocked the reentry parachute off the command module during one of the transitions so decided to park it). Hit me up if you want the .craft files.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

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Entire thread
Subject Posted by Posted on
* Tfin, your presence is requested. GatKong 06/22/12 08:03 AM
. * OK, so back on topic... TriggerFin  06/23/12 09:52 PM
. * Re: OK, so back on topic... GatKongModerator  06/24/12 05:52 AM
. * Re: OK, so back on topic... TriggerFin  06/24/12 02:51 PM
. * Re: OK, so back on topic... jeremymtc  06/25/12 04:47 AM
. * Re: OK, so back on topic... TriggerFin  06/25/12 01:24 PM
. * Re: OK, so back on topic... jeremymtc  06/25/12 09:16 PM
. * Re: OK, so back on topic... TriggerFin  06/25/12 10:12 PM
. * Gat, we're on server now if you're around <nt> 6:15 PST jeremymtc  06/26/12 03:16 AM
. * Re: Gat, I'm off the server now, for an hour or so 10:00 EDT (nt) TriggerFin  06/26/12 03:59 AM
. * Uh, Gatinho... I'm off the server now. -Dragon GatKongModerator  06/26/12 06:22 AM
. * Re: Tfin, your presence is requested. TriggerFin  06/22/12 01:23 PM
. * Re: Tfin, your presence is requested. TriggerFin  06/22/12 09:46 PM
. * Re: Tfin, your presence is requested. jeremymtc  06/23/12 03:03 AM
. * Re: Tfin, your presence is requested. TriggerFin  06/23/12 04:02 AM
. * Re: Tfin, your presence is requested. jeremymtc  06/23/12 04:53 AM
. * Re: Tfin, your presence is requested. TriggerFin  06/23/12 08:14 AM
. * OK, so back off topic... (KSP) TriggerFin  06/24/12 01:25 AM
. * Re: Tfin, your presence is requested. GatKongModerator  06/23/12 05:34 AM
. * Golem powered Endermen perimeter defense GatKongModerator  06/25/12 03:01 AM
. * Re: Golem powered Endermen perimeter defense aavada  06/25/12 03:35 AM
. * Re: Golem powered Endermen perimeter defense TriggerFin  06/25/12 04:02 AM
. * Re: Tfin, your presence is requested. TriggerFin  06/23/12 07:31 AM
. * Re: Tfin, your presence is requested. StilettoAdministrator  06/23/12 04:12 AM
. * Re: Tfin, your presence is requested. TriggerFin  06/23/12 04:26 AM

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