> Just so I understand this correctly, the 32x was a machine with no 3D polygon > capabilities, correct? If so, how was a game like VF ported to it?
Boy have I got a mind expansion for you. Watch this. Amiga 500, no FPU, no 3D hardware of any kind, no floating-point, 7 MHz 16-bit CPU.
And once you've wrapped your head around doing pretty decent 3D on a machine with no hardware ability for it whatsoever, check out the C64 version. 1 MHz, 8-bit, no waiting.
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