> > BTW, the lower Skels have a footpath to the Zombs, where there's a track to J or > PS. > > J's stations are currently only partly (or not at all in one case) automated... > > > I took this as somewhat of a challenge > > My home station is now fully automated on all lines: Zombie/PS, Jungle, and Camp > Melon are all now bush-button selectable from the one terminal. Even works both ways, > heh.
Cool. I wasn't going to mess with your stuff, unless you specifically asked. > Getting the timing down for the Zombie/Jungle switch was a major PITA; the timing > circuit is about 125m long, and I had to use some redstone torches as monitors to see > what it was doing and when. It may still need a little tweaking to avoid lag shunts, > but that's easy to do now just by playing with repeater delay.
A bit longer than the one we had done for the ex-spawn then. Spider is still manual?
So we have 8 connected stations, 1 disconnected station, and 2 more planned stations that may make the first loop. You're actually sitting on the only currently functioning hub with your 3 available choices; Portal Station is only a waypoint until it gets another track, despite the switching complex.
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